Whenever you meet a new character in the field, you gear up for a fight. It’s what happens next that really seals the deal. But Thanatos isn’t just memorable because of a few lines. Subtext in this case is more powerful than the actual text. “A good story is one that makes you imagine, much more than is there in the story itself,” Kasavin says. Despite only being a few lines, you get the sense that there’s history there, and Zagreus has a little reason to feel guilty. But Zagreus’ escape attempts are a “catalyst for for their feelings intensifying,” he said.īut regardless of how you interpret that introduction, it’s evocative. Zagreus, Kasavin said in a phone interview, “didn’t have a lot of friends” save for Thanatos when he was growing up. Supergiant Games creative director Greg Kasavin told Polygon that the dialogue wasn’t meant to signify that the two had an existing romantic relationship prior to the events of the game, though it can develop that way over time. I took Thanatos’ reproach as the words of a jilted lover who was pissed that Zagreus, the protagonist, was trying to leave him behind. I came to Hades late, so by the time I met Thanatos, I had already been exposed to much of the shipping and fan art on social media. “I suppose you knew I’d catch up to you sooner or later, is that it? No escaping death, and all?” “You left, without so much as telling me good-bye,” he says.
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